Untitled Door Game 2: What is Code for Room 45 (UDG2) for Chapter 2 Mystic Lake?

 

Untitled Door Game 2: Untitled Door Game is a fun Roblox game where you must solve riddles and complete tough tasks in order to progress. Your task is to locate the codes that will allow you to access doors.

The sequel to the original game is titled Untitled Door Game 2. The distinction is that instead of taking place in Area 55, it occurs in a much larger setting. As players proceed through the game, more unique mechanisms and rooms are presented, as well as some rooms created by original contributors from the first game and some fresh faces of contributors who came to support the game.

There are also secret chambers strewn across the game that contain knowledge about the Untitled Door Game universe’s lore, making this game a far superior experience to the original.

Untitled Door Game 2 Chapter 2: Mystic Lake

untitled door game 2

Mystic Lake is the game’s second chapter. Chambers 26 through 50, as well as two mystery rooms, are located in UDG2. This chapter was published on October 17th, 2021. Chapter 2 is the game’s second-easiest chapter, ranging from Difficulty 1.0 to Difficulty 2.0 in difficulty. Many people, however, struggle with this chapter due to the significant difference in thinking necessary in these rooms compared to Chapter 1.

Chapter 2 is also the first to introduce Sub-Chapters, with Deep Forest and The Crossing being two of them. It’s also the first chapter with two hidden rooms. One of them is a room designated for teamwork.

Design

The setting for Chapter 2 is a grassy landscape with a large lake in the centre and a waterfall. It runs from the south side of the area to the north east side, which is also known as Pifa Town (Room 51). The first half of Chapter 2’s rooms are on land, while the second part is on sea (above the lake).

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Mystic Lake Elementary School (Room 29), Mystic Lake Fair (Room 31), Deep Forest (Sub-Chapter), Renovated Rustic Home (Room 40), and a pier are among the places on land (Room 50). The lake is divided into two halves by a bridge that connects the west and east sides.

The Crossing

untitled door game 2

The Lake Crossing is a bridge that connects the lake’s west and east sides. Rooms 41 through 49 are located here. Wipeout Obby (Room 43) and CodeHelperBrick’s Boat Hire are two places in the Crossing (Room 45). The player travels by boat through the lake in Room 45. This produced a little open area for exploring, which also serves as the entrance to Secret III.

Mechanics

This chapter adds two new mechanics to players who have completed the second ten percent of the game. The following are some of them:

Pushbox

Before entering Mystic Lake, this creature was introduced (Room 26). This mechanic is expected to be employed in subsequent chambers in future chapters. This mechanic was used for the first time in Room 37.

Room Information Board

After the Pushbox tutorial, this was introduced. These boards are used to reveal the difficulty and category of each room. Room info boards will be used for the rest of the future rooms beginning with Chapter 2.

Untitled Door Game 2: Room 45 (UDG2)

untitled door game 2

Room 45 is the 20th room in Mystic Lake and the 45th room in Untitled Door Game 2. SubChapter 2.2: The Crossing’s sixth room is likewise this one. One room was created by junoong20, one was created by Jentayu25 and SilvioIsSafe82, and one was created by AmazeIan.

Solutions

This is a room that looks a lot like Room 14. To unlock the door to the next room, players must solve many rooms. There are three chambers to solve, each of which is spread throughout the lake in different positions. To advance, players must visit each room. You can solve the rooms in whatever sequence you like.

Room 45A (Made by junoong20)

After passing through the Wipeout obstacle course, this chamber may be discovered close to Room 41. (Room 43). This room belongs to the category of Logic.

A pedestal in the centre of the room holds a set of bright and dark grey cubes corresponding to the code. To the left of the keypad, there are etchings stating that each dark cube symbolises 1 and each light cube represents 2. This suggests that the code is equal to the sum of the cubes.

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  • On the podium, there are 11 dark grey blocks and 10 light grey blocks.
  • As a result, the dark grey blocks have a value of 11. 10 2 = 20, and the light grey blocks have a value of 20.
  • The code for this room is 31 when both numbers are added together.

Room 45B (Made by Jentayu25 and SilvioIsSafe82)

The exterior of this room is shaped like a watchtower with a crucifix on it.

  • This room belongs to the category of General.
  • They are told to hunt for the numbers hidden around the lake after mounting the watchtower via elevator.
  • There are five hidden numbers in all.
  • The Code Helper Brick advises the player to begin at 2 and work their way up using the arrows.
  • The watchtower’s black arrows move in a clockwise pattern. As a result, the player must first locate the 2 and then list the other digits clockwise.
  • The numbers 2, 3, 0, 5, and 1 are found in clockwise order starting with the number 2. As a result, 23051 is the final code.

Room 45C (Made by Amazelan)

On the opposite side of the watchtower island is this room.

  • The roof of the room is defined by a planet-like mass, and it belongs to the Research category.
  • The code is “the beast that is pounding mochi on the moon,” according to Hint Helper Brick.
  • A rabbit is the answer. This is due to a lunar event in which a rabbit-shaped crater was discovered.
  • The rabbit depicted on the moon is described as a mythical figure that lives on the moon, and portrayed as a companion of the Moon goddess Chang’e, who constantly pounds the ingredients for mochi or other types of rice cakes, according to East Asian folklore, specifically the Japanese and Korean versions.
  • RABBIT is the code for this room.
  • The door to the main room will open if you’ve solved all of the rooms above.

Conclusion

The sequel to the original game is titled Untitled Door Game 2. The distinction is that instead of taking place in Area 55, it occurs in a much larger setting. As players proceed through the game, more unique mechanisms and rooms are presented, as well as some rooms created by original contributors from the first game and some fresh faces of contributors who came to support the game.

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This is Mystic Lake’s third cyan-spawned room; the other cyan-spawned rooms in Mystic Lake are Room 31, Room 40, and Room 50.

This is also the main game’s fifth cyan-spawned room.

  • Room 45A is the first room encountered by junoong20 in the main game.
  • Room 45C is AmazeIan’s very first room, and it can be located throughout the entire game.
  • The numbers in Room 45B were once more difficult to find since they were more well-hidden. This room was later simplified to make it easier to find the numbers.
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