NetherRealm and TT Games are not for sale, according to Warner Bros. Games. A recent leak over the weekend claimed that Warner Bros. is attempting to sell NetherRealm Studios, which created Mortal Kombat, as well as TT Games, which makes Lego games.
The news came from Windows Central’s Jez Corden, who said on his Xbox Two podcast that he’d seen paperwork stating that the two studios were no longer “in the scope” of the company’s future.
The Mortal Kombat and Lego movies’ performances, according to Corden, may have influenced the decision to sell. Since the report broke, Warner Bros. has issued a statement denying the rumor.
The Gamer, announcing that the two teams will continue in the WB Games organization.
“I can confirm that NetherRealm Studios and TT Games will stay part of Warner Bros. Games and that they are all part of the Warner Media Discovery merger,” stated Remi Sklar, SVP of communication.
Just as the industry was getting used to rumors that Warner Bros. was trying to sell its games division, AT&T revealed intentions to merge WarnerMedia and Discovery, potentially causing the WB Games company to break up.
The destiny of Warner Bros. Games’ different studios is unknown, and no formal statement has been made on what, if any, changes will be made to the lineup of 11 studios and ownership.
For the time being, we know that after the merger is completed, Warner Bros. Discovery will be the new owner of WB Games.
The combination of games publisher Giant Interactive with developer Traveller’s Tales resulted in the formation of TT Games in 2005.
We’re excited to keep working toward our goal of becoming the foremost publisher of interactive entertainment for kids and their families.
We have great plans for future projects based on the world’s top entertainment franchises as part of Warner Bros.
Popular titles include LEGO Marvel’s Avengers, LEGO Lord of the Rings, LEGO Jurassic World, LEGO Dimensions, LEGO Worlds, and many more.
The TT Games teams are devoted to creating the finest quality entertainment for both kids and adults across all of tt’s studios.
It’s helped to create a library of games that have enthralled millions of players all around the world, and it’ll continue to play a key part in our bright future…
EMPIRE MADE OF LEGOS
The company’s problems began long before the events of The Skywalker Saga. The crunch culture at TT Games, according to employees, dates back to the company’s founding in 2005.
Following the success of Lego Star Wars: The Video Gaming, British game company Traveller’s Tales purchased publisher Giant Interactive, resulting in the formation of what is now known as TT Games.
TT Games has had a lot of success with its Lego games over the years, generating well-received titles that have sold millions of copies and won awards.
Due to their basic and approachable gameplay, they are now generally referred to as some of the most family-friendly games available. Former employees, on the other hand, claim that the company’s commitment to developing new Lego games every year created a culture of crunch.
You may also read: When Is the Lego Star Wars Skywalker Saga Coming Out?
MORALE IS LOW
Twelve former workers claim that circumstances at the studio did not improve following Burton’s departure, with studio manager David Dootson (2013-2018) and his replacement, studio manager and director Paul Flanagan (2018-2020), maintaining a work environment in which overtime was anticipated.
Overtime at TT Games was always promoted as optional and compensated, according to those who worked there over the previous two decades. Overtime was calculated, monitored, and paid out using processes in place at the firm.
However, starting in 2010, TT Games divided overtime into two categories for all employees: “flexitime” and “overtime.” Based on workloads and milestones, department leads were in charge of selecting which hours were which.
Overtime hours worked might be swapped for extra compensation or days off, but flexitime hours could only be converted for late starts or more vacation time. According to employees, flexitime has a 40-hour limit.
This meant that if there was still work to be done, employees may reach the limit and not be compensated for the extra hours they worked.
Several employees claim that refusing to work extra hours was incredibly tough. Employees were cautioned about the implications if they didn’t pull their weight in some circumstances, and they were told that they would be fired if they didn’t.
Staff felt pressured to work additional overtime to supplement their compensation, while others felt compelled to let others down if they opted not to work. A half-dozen employees informed us that working 80-100 hours a week, six days a week, while crunching was not unusual.
The expectations didn’t affect every area equally, according to insiders, with programmers, visual effects, and animators among the most impacted, as well as contractors who were briefed about full-time job chances and urged to prove themselves.
According to employees, this affected not only TT Games’ Knutsford studio, but also TT Fusion, which has developed its games such as Lego Jurassic World, Lego City Undercover, and Lego The Incredibles, as well as working on console ports, cutscenes, and quality assurance for the company as a whole.
Working circumstances at TT Fusion were among the worst they had ever witnessed in the games business, according to many former QA testers who worked there over the previous decade, with staff bullying and pressure being routine.
According to them, QA was viewed as “less than the development team” and kept away from the rest of the organization. After a QA tester published a photograph of a revised Wii U GamePad ahead of the console’s debut, the firm instituted a policy prohibiting QA employees from accessing other floors without supervision.
This made it impossible for programmers to contact specific QA testers if they required additional information about a specific problem, and it also made it difficult for QA to visit HR discreetly.
A former employee recalls, “The vibe at [the Knutsford studio] was constantly rock bottom.” “People were exhausted, overworked, and emotionally and physically unwell as a result of the stress.” TT would constantly say, “We’re going to change,” but we all knew it would never happen. Just one more game, and then we’ll do it differently.”
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